Digital Catalogue - hpl.ca


 Advanced Search
Click image to view full cover
Kit's Wilderness
by 
David Almond
Charles Keating
Publisher: Listening Library
Subject(s):  Fiction
Teen Fiction
Language(s):  English
Awards:  Best Books for Young Adults
Young Adult Library Services Association
Recommend this title to a friend! Click here.

Format Information

OverDrive WMA Audiobook add to My eBookBag
Available copies:  
Library copies:  
File size:   73193 KB
ISBN:   9780739360019
Release date:   Jun 12, 2007

Description

The Watson family moves to Stoneygate, an old coal-mining town, to care for Kit's recently widowed grandfather. When Kit meets John Askew, another boy whose family had both worked and died in the mines, Askew invites Kit to join him in playing a game called Death. Kit's association with Askew takes him into the mines where the boys look to find the childhood ghosts of their long-gone ancestors.

Michael L. Printz Award

ALSC Notable Children's Recording

Capitol Choices: Audiobooks Too Good to Miss


If you like this title, you might also like...

Skellig
Skellig
by David Almond

Excerpts

From the book

...
1

In Stoneygate there was a wilderness. It was an empty space between the houses and the river, where the ancient pit, the mine, had been. That's where we played Askew's game, the game called Death. We used to gather at the school's gates after the bell had rung. We stood there whispering and giggling. After five minutes, Bobby Carr told us it was time and he led us through the wilderness to Askew's den, a deep hole dug into the earth with old doors slung across it as an entrance and a roof. The place was hidden from the school and from the houses of Stoneygate by the slope and by the tall grasses growing around it. The wild dog Jax waited for us there. When Jax began to growl, Askew drew one of the doors aside. He looked out at us, checked the faces, called us down.

We stumbled one by one down the crumbling steps. We crouched against the walls. The floor was hard-packed clay. Candles burned in niches in the walls. There was a heap of bones in a corner. Askew told us they were human bones, discovered when he'd dug this place. There was a blackened ditch where a fire burned in winter. The den was lined with dried mud. Askew had carved pictures of us all, of animals, of the dogs and cats we owned, of the wild dog Jax, of imagined monsters and demons, of the gates of Heaven and the snapping jaws of Hell. He wrote into the walls the names of all of us who'd died in there. My friend Allie Keenan sat across the den from me. The blankness in her eyes said: You're on your own down here.

Askew wore black jeans, black sneakers, a black T-shirt with "Megadeth" in white across it. He lit a cigarette and passed it round the ring. He passed around a jug of water that he said was special water, collected from a spring that had its source in the blocked-up tunnels of the ancient coal mine far below. He crouched at the center, sharpening his sheath knife on a stone. His dark hair tumbled across his eyes, his pale face flickered in the candlelight.

"You have come into this ancient place to play the game called Death," he whispered.

He laid the knife at the center on a square of glass. He eyed us all. We chewed our lips, held our breath, our hearts thudded. Sometimes a squeak of fear from someone, sometimes a stifled snigger.

"Whose turn is it to die?" he whispered.

He spun the knife.

We chanted, "Death Death Death Death . . ."

And then the knife stopped, pointing at the player.

The player had to reach out, to take Askew's hand. Askew drew him from the fringes to the center.

"There will be a death this day," said Askew.

The player had to kneel before Askew, then crouch on all fours. He had to breathe deeply and slowly, then quickly and more quickly still. He had to lift his head and stare into Askew's eyes. Askew held the knife before his face.

"Do you abandon life?" said Askew.

"I abandon life."

"Do you truly wish to die?"

"I truly wish to die."

Askew held his shoulder. He whispered gently into his ear, then with his thumb and index finger he closed the player's eyes and said, "This is Death."

And the player fell to the floor, dead still, while the rest of us gathered in a ring around him.

"Rest in peace," said Askew.

"Rest in peace," said all of us.

Then Askew slid the door aside and we climbed out into the light. Askew came out last. He slid the door back into place, leaving the dead one in the dark.

We lay together in the long grass, in the sunlight, by the shining river.

Askew crouched apart from us, smoking a cigarette, hunched over, sunk in his gloom.

We waited for the dead one to come back.

Sometimes the dead...
 

Reviews

AudioFile Magazine...
It's hard to get a handle on this dark story of a boy and his adventures in an ancient coal pit where the kids play a game called "Death." Charles Keating gives the proceedings Shakespearean importance with his solemn reading. This seems apt, since this story is as hard to understand as some Shakespeare, even without the Elizabethan English. Even though Almond just won major honors in young adult fiction for his debut novel, SKELLIG, being lost in KIT'S WILDERNESS proves neither enjoyable nor enlightening. M.C. (c) AudioFile 2000, Portland, Maine
 
Booklist, Starred...
"Almond . . . creates a heartbreakingly real world fused with magical realism . . . suffusing the multilayered plot with an otherworldly glow."
 
Publishers Weekly, Starred...
"Almond offers another tantalizing blend of human drama, surrealism and allegory."
 

Digital Rights Information

OverDrive WMA Audiobook
Burn to CD: Not permitted
 
Transfer to device: Permitted (3 times)
   Transfer to Apple® device: Permitted
 
Public performance: Not permitted
File-sharing: Not permitted
Peer-to-peer usage: Not permitted
 
All copies of this title, including those transferred to portable devices and other media, must be deleted/destroyed at the end of the lending period.